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|<font size="3">'''V Rising''' was early access released for PC platform on May 17, 2022.</font> | |<font size="3">'''V Rising''' was early access released for PC platform on May 17, 2022.</font> | ||
|rowspan="5" |<font size="3">'''Patch 0.5.41821(highlights)''' | |rowspan="5" |<font size="3"> | ||
'''Patch 0.5.42050(highlights)''' | |||
* Players can now dismantle floors and borders that are next to walls/pillars without having to dismantle any wall/pillar first, as long as this does not leave any wall/pillar without a floor connection (#305517). | |||
* Localization has been added for Hungarian, Italian, Japanese, Korean, Polish, Russian, and Turkish. | |||
* The localization for Portuguese - Brazil, French, German, Simplified Chinese, and Spanish has been updated to be more accurate and up to date. | |||
'''General''' | |||
* Vermin Salve is no longer interrupted by damage during the cast time (will still break during the buff duration if the player takes damage). | |||
'''Scholar Blood''' | |||
* Spell Power bonus reduced to 10-20% from 12-25%. | |||
* Free Cast chance reduced to 15% from 20%. | |||
Mounted Combat | |||
* Melee damage done when mounted is reduced by 30%. | |||
'''Blood''' | |||
Veil of Blood | |||
* Healing increased to 6% from 5%. | |||
'''Unholy''' | |||
Corpse Explosion | |||
* Damage increased to 140% from 125%. | |||
* Fading snare duration increased to 1.5s from 1s. | |||
* Cooldown reduced to 10 seconds from 12 seconds. | |||
Unstable Mosquito | |||
* Damage increased to 70% from 60%. | |||
Veil of Bones | |||
* Initial projectile damage increased to 75% from 25%. | |||
* Max bounces reduced to 3 from 4. | |||
* Each bounce now reduces the damage of the next bounce by 25%. | |||
'''Illusion''' | |||
* Spectral Wolf | |||
* Damage increased to 125% from 100%. | |||
* Cooldown increased to 8 seconds from 7 seconds. | |||
Mirror Strike | |||
* Cast time reduced to 0.7 seconds from 1 second. | |||
'''Chaos''' | |||
Chaos Barrier | |||
* Projectile damage reduced to 50% from 70%. | |||
Chaos Volley | |||
* Cooldown increased to 8 seconds from 7 seconds. | |||
* Projectile damage reduced to 110% from 125%. | |||
Power Surge | |||
* Shield absorb reduced to 120% from 150%. | |||
Veil of Chaos | |||
* Cooldown increased to 9 seconds from 8 seconds. | |||
* Illusion area damage reduced to 40% from 50%. | |||
Merciless Charge | |||
* Cast time reduced to 0.7 seconds from 0.8 seconds. | |||
* Fixed an issue where the player got locked in position for a short duration when the area effect triggered early during the dash. | |||
'''Frost''' | |||
Crystal Lance | |||
* Projectile Damage increased to 190% from 150%. | |||
* Cast time reduced to 1.2 seconds from 1.4 seconds. | |||
* Cooldown reduced to 7 seconds from 8 seconds. | |||
* Splinter damage reduced to 40% from 50%. | |||
Ice Nova | |||
* Cooldown reduced to 10 seconds from 12 seconds. | |||
Veil of Frost | |||
* Nova of frost damage reduced to 30% from 50%. | |||
Arctic Leap | |||
* Fixed an issue where Arctic Leap could hit the same target twice. | |||
* Damage reduced to 200% from 225%. | |||
'''Weapons''' | |||
Crossbow | |||
* Crossbow bolts no longer deal less damage than a normal shot after using a Veil of Frost, Unholy, or Blood. | |||
Spear | |||
A Thousand Spears | |||
* Damage per hit reduced to 25% from 30% (200% total damage from 240%). | |||
Harpoon | |||
* Cast time reduced to 0.7 seconds from 0.8 seconds. | |||
* Damage increased to 90% from 70%. | |||
Axe | |||
X-Strike | |||
* Incapacitate duration from intersecting hit reduced to 1 second from 2 seconds. | |||
* Damage per axe hit reduced to 80% from 85%. | |||
Mace | |||
Crushing Blow | |||
* Damage increased to 150% from 110%. | |||
Smack | |||
* Cooldown reduced to 8 seconds from 9 seconds. | |||
Sword | |||
Whirlwind | |||
* Damage per hit reduced to 30% from 35% (150% total from 175%). | |||
Shockwave | |||
* Cast time increased to 0.7 seconds from 0.6 seconds. | |||
* Damage per teleport strike reduced to 20% from 25% (60% total from 75%). | |||
Slashers | |||
Elusive Strike | |||
* Damage per hit increased to 70% from 60%. | |||
Camouflage | |||
* Incapacitate duration reduced to 2.5 seconds from 3 seconds. | |||
'''Patch 0.5.41821(highlights)''' | |||
Revision as of 14:42, 16 June 2022
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