From V Rising Wiki
Patch Highlights
Balance Changes
Spells
PROJECTILE DAMAGE:
150%
⇒
190%
CAST TIME:
1.4s⇒
1.2s
COOLDOWN:
8s⇒
7s
SPLINTER DAMAGE:
50%⇒
40%
Weapons
Bug Fixes
- Fixed a bug where it was possible to jump over walls in certain cases.
- Fixed a crash that could occur when voice muting players.
- Fixed a bug that could sometimes cause players to not be able to connect to servers.
- Improved error handling and error feedback when the server saves the game world.
- Added more validation and safety checks to catch more types of rare errors while saving.
- If the server fails to save, all active players on the server now get a chat notification containing basic information about the type of error that was encountered.
- The server no longer uses the Windows temp folder while saving the world. It instead saves the temporary files to a neighboring folder to the target save path.
- Fixed an issue where some font characters were displayed with the wrong font in Hungarian and French (among other languages).
- Fixed an issue where territory and buildings had a chance of not getting destroyed with their castle if they were constructed at a large enough distance from the Castle Heart.
- Fixed an issue where the screen could slowly turn dark.
- Fixed a crash that some players experienced when launching the game due to a video player crash. If you are experiencing a launch crash before the cinematic plays, you can turn videos off by entering -noVideo as a launch option to the game.
New Features
- Players can now dismantle floors and borders that are next to walls/pillars without having to dismantle any wall/pillar first, as long as this does not leave any wall/pillar without a floor connection.
- Localization has been added for Hungarian, Italian, Japanese, Korean, Polish, Russian, and Turkish.
- The localization for Portuguese - Brazil, French, German, Simplified Chinese, and Spanish has been updated to be more accurate and up to date.