From V Rising Wiki
Blood Types are a vital resource in V Rising. It decreases over time, except when resting in a coffin. As blood gets low, a grey edge of screen effect appears. When the blood pool is empty, health is lost quickly down to 1hp.
When feeding, the blood meter is filled to full and the blood type is changed to match what you fed from. Rats and hearts offer a portable source of blood but will change the blood type to frailed (no perks). Blood potions, however, offer a portable source of blood that will turn your blood type and quality to that of the blood potion.
By using Expose Vein, other vampires can feed on your blood pool, taking half of it and gaining the corresponding blood type.
Blood can be used to regain health through the Blood Mend vampire ability.
Blood Quality
There are several tiers within each blood type that provide you with additional buffs and effects. The blood quality of your victim determines the tier of that blood type. Blood quality can be seen as a percentage under enemy health bars (by hovering over the enemy).
These tiers are divided by certain percentage ranges, included in the table below.
Blood Types
Type | Tier 1 (1-29%) | Tier 2 (30-59%) | Tier 3 (60-89%) | Tier 4 (90-99%) | Tier 5 (100%) |
Brute |
7.5% - 12.5% primary attack Life Leech | +7.5% - +15% primary attack speed and +1 Gear Level | Healing received +20% to +35%. Heal self for 4% of victim's health on killing blow | 6% chance per health recovered for +20% movement speed +25% primary attack damage | All tier effects +30% |
File:BloodType Beast.webp
Creature |
+3% - 15% Movement Speed | 10 - 25 increased Sun Resistance rating | 10% - 20% Damage Reduction | 150% increased Health regeneration | All tier effects +30% |
Frailed |
N/A | N/A | N/A | N/A | N/A |
Rogue |
+10% - 20% chance to critical strike on weapon attacks | +8% - +15% Movement Speed | 12% - 25% reduced cooldown on Travel Skills. 100% chance to critical strike on the next physical attack after using a travel skill | 50% chance on critical strike to expose the victim's armor, increasing damage taken from all sources by 15% for 4s | All tier effects +30% |
Scholar |
+12% - 25% Increased Spell Power | 8% - 15% Reduced cooldown on Spells | 5% - 10% Spell Life Leech | 20% chance to reset spell cooldown on cast | All tier effects +30% |
Warrior |
+10% - 20% Increased Physical Power | 8% - 15% Reduced cooldown on Weapon Skills | 7.5% - 15% reduced damage taken and +25% damage when striking enemies at full health | 15% chance to parry an attack reducing damage taken by 50%. +25% attack damage when parrying an attack | All tier effects +30% |
Worker |
+10% - 30% Increased Resource Yield | +15% to +25% damage against Resource Objects | +10% to +20% Mount Gallop Speed | 3% chance to instantly destroy a resource node and trigger a burst of speed | All tier effects +30% |