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Blood

Spell Type Cooldown Cast Time Charges Description How To Obtain
Basic Spell 12s N/A N/A Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4,5s. ?
Basic Spell 9s N/A N/A Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers. ?
Basic Spell 12s N/A N/A Apply a shield to target ally of self that shield the target for 200% of your spell power. Knocks nearby enemies back when the shield is applied. ?
Basic Spell 6s 0.5s 3 Launch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Heals ally for 100% and self for 40% of your spell power on ally hit. ?
Basic Spell 7s 1.2s N/A A shadow projectile that deals 200% magic damage and inflicts 1s fading snare. ?
Travel Skill 8s 0.45s N/A Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage and heals you for 5% of your maximum health. ?
Ultimate 150s 0.4s N/A Channel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Each target hit heals self for 25% of your spell power. ?
Ultimate 150s 0.7s N/A Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3,5s. A nova of blood erupts when the effect ends dealing 150% magic damage to the victim and nearby enemies. ?

Unholy

Spell Type Cooldown Cast Time Charges Description How To Obtain
Basic Spell 12s 0.5s N/A Raise a bone pile from below that explodes at the target location dealing 125% magic damage and applies a fading snare that lasts for 1s. ?
Basic Spell 7s 0.4s 2 Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers. ?
Basic Spell 12s 0.5s N/A Call down a pillar of energy that slows enemies in an area for 1s and heals allies for 40% of your spell power. After 1,2s the pillar erupts in a powerful burst of energy dealing 75% magic damage to enemies and healing allies for 75% of your spell power. ?
Basic Spell 6s 0.5s 3 Launch a wave of 3 unholy projectiles that each deal 40% magic damage, knock target back and inflict Amplify that increases damage taken by 25% for 5s.
Travel Skill 10s 0.4s 2 Summon a mosquito that chases an enemy and explodes after 1s. Deals 60% magic damage in an area and inflicts Amplify that increases damage taken by 25% for 5s. ?
Travel Skill 8s 0.5s N/A Dash towards input direction and elude nearby enemies for 2,2s. Your next attack launches a projectile that deals 25% magic damage, bouncing up to 4 targets and inflicts Amplify that increases damage taken by 25% for 5s. ?
Ultimate 150s 0.3s 3 Summon spiderlings that chase down your enemy and explode when nearby dealing 100% magic damage. Spawns a toxic fume that deals 20% magic damage every 0,8s while slowing enemies by -25%. ?
Ultimate 150s 0.2s N/A Summons a fallen angel to fight for you for 15s. Attacks made by the fallen angel inflict Amplify that increase damage taken by 25% for 5s. ?

Illusion

Spell Type Cooldown Cast Time Charges Description How To Obtain
Basic Spell 9s N/A N/A Block melee and projectile attacks for up to 1,5s. Turn non-material and teleport to cursor location when an attack is blocked. Resets the cooldown of your Secondary Weapon attack. ?
Basic Spell 7s 0.7s N/A Send out a Spectral Wolf that deals 100% magic damage, inflicts a fading snare and weakens the target reducing damage output by 30% for 5s. It bounces to a nearby enemy after each hit, up to 2 hits. Each hit deals 75% less damage. ?
Basic Spell 9s 0.3s N/A Summon a Spectral Assassin at target location that performs a heavy melee attack dealing 125% magic damage to nearby enemies, knocking them back and weakening them, reducing damage output by 30% for 5s. Lasts for up to 6s. ?
Basic Spell 9s 0.25s N/A Summons three wisps that circle around you, dealing 25% magic damage to enemies.Recast to launch all three wisps as projectiles dealing 50% magic damage and weakening the target reducing the damage output by 30% for 5s. The recast has cast time of 0,8s. ?
Travel Skill 8s 0.4s N/A Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage. Spawns an illusion that throws projectiles that deal 40% magic damage. Recast to return to your start position and spawn a new illusion at your current location. ?
Ultimate 150s 0.3s N/A Summon a Spectral Guardian that shields allies in an area for 125% of your spell power and attacks enemies with a mighty swing. The shield is reapplied every 1,5s. The golem lasts for 7s. ?
Ultimate 150s 1s N/A Dash forward and bounce between nearby enemies striking them for a total of 600% magic damage split across targets within the area over 3s. Weakens target hit by 30% for 5s. Afterward, dash towards your aim direction. Recast to end this effect early. ?

Chaos

Spell Type Cooldown Cast Time Charges Description How To Obtain
Basic Spell 12s 0.4s N/A Smash the ground, causing a shockwave that erupts, dealing 100% magic damage in a line and inflicting Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power. ?
Basic Spell 7s 0.6s N/A Launch 2 Chaos Bolts in a sequence that deal 125% magic damage and inflicts Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power. ?
Basic Spell 9s N/A N/A Increase movement speed by 10% and block melee and projectile attacks in front of you for 2s. Blocking an attack launches a projectile towards the attacker dealing 75% damage, pushing the target towards you and inflicting Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power. ?
Basic Spell 9s 0.3s 2 Summon an orb that explodes at the target location, dealing 70% magic damage and inflicting Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power. ?
Basic Spell 12s N/A N/A Remove all negative effects and apply a shield on target ally or self that shields the target for 150% of your spell power. Increases movement speed by 25% and attack speed by 25% while the shield lasts. ?
Travel Skill 8s 0.3s N/A Dash towards input direction and elude nearby enemies for 2,2s. Your next melee attack deals 25% bonus damage. Can be recasted to dash once more spawning a second illusion. Your illusions explode, dealing 50% magic damage to nearby enemies. ?
Ultimate 150s 1s N/A Launch 4 Chaos Orbs that deal 75% magic damage on direct hit, 75% magic damage to enemies in an area and inflict Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power. ?
Ultimate 150s 0.8s N/A Charge forward and grab an enemy dealing 125% magic damage, and push them in front of you. Deals 100% magic area damage and inflicts a Stun lasting 1,5s when reaching maximum range or when colliding with another enemy or object. ?

Frost

Spell Type Cooldown Cast Time Charges Description How To Obtain
Basic Spell 8s 1.4s N/A Launch a projectile dealing 150% magic damage and inflicting Chill. Hitting a chilled enemy freezes it for 4s. The Crystal Lance splinters into a nova of projectiles on impact, each splinter deals 50% magic damage, chilling or freezing targets as well. Enemy vampires are frozen for 2,5s. ?
Basic Spell 8s 0.6s 2 Launch a projectile that explodes upon impact, dealing 100% magic damage and inflicts Chill on surrounding enemies. Hitting a chilled enemy freezes it for 4s. Enemy vampires are frozen for 2,5s. ?
Basic Spell 9s N/A N/A Increase movement speed by 10% and block melee and projectile attacks in front of you for 2s. Spawn up to 8 waves of frost dealing 50% magic damage and inflicting Chill when the barrier is struck. ?
Basic Spell 12s 0.4s N/A Summon a nova of ice at the target location dealing 100% magic damage and freezing any enemy already affected by Chill for 4s. The nova radiates outward inflicting Chill for 5s to any enemy hit.

Enemy vampires are frozen for 2,5s.

?
Travel Skill 8s 0.4s N/A Dash towards input direction, elude nearby enemies for 2,2s and shield self for 125% of your spell power. Your next primary attack deals 25% bonus damage and conjures a nova of frost dealing 50% magic damage and inflicting Chill on nearby enemies. ?
Ultimate 150s N/A N/A Leap into the air and strike down at target location, dealing 225% magic damage. A nova of frost erupts from the impact location, freezing any enemy hit for up to 6s, enemy vampires are frozen for 3s. ?
Ultimate 150s 0.5s N/A Conjure a frost storm that deals 100% magic damage and pulls enemies towards the center. The storm rages on for 6s, dealing 480% magic damage and inflicting Chill on all enemies. ?