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Blood

Spell Type Cooldown Cast Time Charges Description How To Obtain
Blood Rage.webp

Blood Rage

Basic Spell 12s N/A N/A Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4,5s. ?
Blood Rite.webp

Blood Rite

Basic Spell 9s N/A N/A Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers. ?
Crimson Aegis.webp

Crimson Aegis

Basic Spell 12s N/A N/A Apply a shield to target ally of self that shield the target for 200% of your spell power. Knocks nearby enemies back when the shield is applied. ?
Sanguine Coil.webp

Sanguine Coil

Basic Spell 6s 0.5s 3 Launch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Heals ally for 100% and self for 40% of your spell power on ally hit. ?
Shadowbolt.webp

Shadowbolt

Basic Spell 7s 1.2s N/A A shadow projectile that deals 200% magic damage and inflicts 1s fading snare. ?
Veil of Blood.webp

Veil of Blood

Travel Skill 8s 0.45s N/A Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage and heals you for 5% of your maximum health. ?
Crimson Beam.webp

Crimson Beam

Ultimate 150s 0.4s N/A Channel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Each target hit heals self for 25% of your spell power. ?
Heart Strike.webp

Heart Strike

Ultimate 150s 0.7s N/A Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3,5s. A nova of blood erupts when the effect ends dealing 150% magic damage to the victim and nearby enemies. ?

Unholy

Spell Type Cooldown Cast Time Charges Description How To Obtain
Corpse Explosion.webp

Corpse Explosion

Basic Spell 12s 0.5s N/A Raise a bone pile from below that explodes at the target location dealing 125% magic damage and applies a fading snare that lasts for 1s. ?
Pestilence.webp

Pestilence

Basic Spell 7s 0.4s 2 Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers. ?
Purgatory.webp

Purgatory

Basic Spell 12s 0.5s N/A Call down a pillar of energy that slows enemies in an area for 1s and heals allies for 40% of your spell power. After 1,2s the pillar erupts in a powerful burst of energy dealing 75% magic damage to enemies and healing allies for 75% of your spell power. ?
Ward of the Damned.webp

Ward of the Damned

Basic Spell 6s 0.5s 3 Launch a wave of 3 unholy projectiles that each deal 40% magic damage, knock target back and inflict Amplify that increases damage taken by 25% for 5s.
Unstable Mosquito.webp

Unstable Mosquito

Travel Skill 10s 0.4s 2 Summon a mosquito that chases an enemy and explodes after 1s. Deals 60% magic damage in an area and inflicts Amplify that increases damage taken by 25% for 5s. ?
Veil of Bones.webp

Veil of Bones

Travel Skill 8s 0.5s N/A Dash towards input direction and elude nearby enemies for 2,2s. Your next attack launches a projectile that deals 25% magic damage, bouncing up to 4 targets and inflicts Amplify that increases damage taken by 25% for 5s. ?
Volatile Arachnid.webp

Volatile Arachnid

Ultimate 150s 0.3s 3 Summon spiderlings that chase down your enemy and explode when nearby dealing 100% magic damage. Spawns a toxic fume that deals 20% magic damage every 0,8s while slowing enemies by -25%. ?
Summon Fallen Angel.webp

Summon Fallen Angel

Ultimate 150s 0.2s N/A Summons a fallen angel to fight for you for 15s. Attacks made by the fallen angel inflict Amplify that increase damage taken by 25% for 5s. ?

Illusion

Spell Type Cooldown Cast Time Charges Description How To Obtain
Mist Trance.webp

Mist Trance

Basic Spell 9s N/A N/A Block melee and projectile attacks for up to 1,5s. Turn non-material and teleport to cursor location when an attack is blocked. Resets the cooldown of your Secondary Weapon attack. ?
Spectral Wolf.webp

Spectral Wolf

Basic Spell 7s 0.7s N/A Send out a Spectral Wolf that deals 100% magic damage, inflicts a fading snare and weakens the target reducing damage output by 30% for 5s. It bounces to a nearby enemy after each hit, up to 2 hits. Each hit deals 75% less damage. ?
Spectral Assassin.webp

Spectral Assassin

Basic Spell 9s 0.3s N/A Summon a Spectral Assassin at target location that performs a heavy melee attack dealing 125% magic damage to nearby enemies, knocking them back and weakening them, reducing damage output by 30% for 5s. Lasts for up to 6s. ?
Wisp Dance.webp

Wisp Dance

Basic Spell 9s 0.25s N/A Summons three wisps that circle around you, dealing 25% magic damage to enemies.Recast to launch all three wisps as projectiles dealing 50% magic damage and weakening the target reducing the damage output by 30% for 5s. The recast has cast time of 0,8s. ?
Veil of Illusion.webp

Veil of Illusion

Travel Skill 8s 0.4s N/A Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage. Spawns an illusion that throws projectiles that deal 40% magic damage. Recast to return to your start position and spawn a new illusion at your current location. ?
Spectral Guardian.webp

Spectral Guardian

Ultimate 150s 0.3s N/A Summon a Spectral Guardian that shields allies in an area for 125% of your spell power and attacks enemies with a mighty swing. The shield is reapplied every 1,5s. The golem lasts for 7s. ?
Mirror Strike.webp

Mirror Strike

Ultimate 150s 1s N/A Dash forward and bounce between nearby enemies striking them for a total of 600% magic damage split across targets within the area over 3s. Weakens target hit by 30% for 5s. Afterward, dash towards your aim direction. Recast to end this effect early. ?

Chaos

Spell Type Cooldown Cast Time Charges Description How To Obtain
Aftershock.webp

Aftershock

Basic Spell 12s 0.4s N/A Smash the ground, causing a shockwave that erupts, dealing 100% magic damage in a line and inflicting Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power. ?
Chaos Volley.webp

Chaos Volley

Basic Spell 7s 0.6s N/A Launch 2 Chaos Bolts in a sequence that deal 125% magic damage and inflicts Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power. ?
Chaos Barrier.webp

Chaos Barrier

Basic Spell 9s N/A N/A Increase movement speed by 10% and block melee and projectile attacks in front of you for 2s. Blocking an attack launches a projectile towards the attacker dealing 75% damage, pushing the target towards you and inflicting Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power. ?
Void.webp

Void

Basic Spell 9s 0.3s 2 Summon an orb that explodes at the target location, dealing 70% magic damage and inflicting Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power. ?
Power Surge.webp

Power Surge

Basic Spell 12s N/A N/A Remove all negative effects and apply a shield on target ally or self that shields the target for 150% of your spell power. Increases movement speed by 25% and attack speed by 25% while the shield lasts. ?
Veil of Chaos.webp

Veil of Chaos

Travel Skill 8s 0.3s N/A Dash towards input direction and elude nearby enemies for 2,2s. Your next melee attack deals 25% bonus damage. Can be recasted to dash once more spawning a second illusion. Your illusions explode, dealing 50% magic damage to nearby enemies. ?
Chaos Barrage.webp

Chaos Barrage

Ultimate 150s 1s N/A Launch 4 Chaos Orbs that deal 75% magic damage on direct hit, 75% magic damage to enemies in an area and inflict Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power. ?
Merciless Charge.webp

Merciless Charge

Ultimate 150s 0.8s N/A Charge forward and grab an enemy dealing 125% magic damage, and push them in front of you. Deals 100% magic area damage and inflicts a Stun lasting 1,5s when reaching maximum range or when colliding with another enemy or object. ?

Frost

Spell Type Cooldown Cast Time Charges Description How To Obtain
Crystal Lance.webp

Crystal Lance

Basic Spell 8s 1.4s N/A Launch a projectile dealing 150% magic damage and inflicting Chill. Hitting a chilled enemy freezes it for 4s. The Crystal Lance splinters into a nova of projectiles on impact, each splinter deals 50% magic damage, chilling or freezing targets as well. Enemy vampires are frozen for 2,5s. ?
Frost Bat.webp

Frost Bat

Basic Spell 8s 0.6s 2 Launch a projectile that explodes upon impact, dealing 100% magic damage and inflicts Chill on surrounding enemies. Hitting a chilled enemy freezes it for 4s. Enemy vampires are frozen for 2,5s. ?
Frost Barrier.webp

Frost Barrier

Basic Spell 9s N/A N/A Increase movement speed by 10% and block melee and projectile attacks in front of you for 2s. Spawn up to 8 waves of frost dealing 50% magic damage and inflicting Chill when the barrier is struck. ?
Ice Nova.webp

Ice Nova

Basic Spell 12s 0.4s N/A Summon a nova of ice at the target location dealing 100% magic damage and freezing any enemy already affected by Chill for 4s. The nova radiates outward inflicting Chill for 5s to any enemy hit.

Enemy vampires are frozen for 2,5s.

Veil of Frost.webp

Veil of Frost

Travel Skill 8s 0.4s N/A Dash towards input direction, elude nearby enemies for 2,2s and shield self for 125% of your spell power. Your next primary attack deals 25% bonus damage and conjures a nova of frost dealing 50% magic damage and inflicting Chill on nearby enemies. ?
Arctic Leap.webp

Arctic Leap

Ultimate Skill 150s N/A N/A Leap into the air and strike down at target location, dealing 225% magic damage. A nova of frost erupts from the impact location, freezing any enemy hit for up to 6s, enemy vampires are frozen for 3s. ?
Frost Vortex.webp

Frost Vortex

Ultimate Skill 150s 0.5s N/A Conjure a frost storm that deals 100% magic damage and pulls enemies towards the center. The storm rages on for 6s, dealing 480% magic damage and inflicting Chill on all enemies. ?
Heart Strike.webp

Heart Strike

Ultimate 150s 0.7s N/A Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3,5s. A nova of blood erupts when the effect ends dealing 150% magic damage to the victim and nearby enemies. ?