Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4,5s.
?
Blood Rite
Basic Spell
9s
N/A
N/A
Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers.
?
Crimson Aegis
Basic Spell
12s
N/A
N/A
Apply a shield to target ally of self that shield the target for 200% of your spell power. Knocks nearby enemies back when the shield is applied.
?
Sanguine Coil
Basic Spell
6s
0.5s
3
Launch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Heals ally for 100% and self for 40% of your spell power on ally hit.
?
Shadowbolt
Basic Spell
7s
1.2s
N/A
A shadow projectile that deals 200% magic damage and inflicts 1s fading snare.
?
Veil of Blood
Travel Skill
8s
0.45s
N/A
Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage and heals you for 5% of your maximum health.
?
Crimson Beam
Ultimate
150s
0.4s
N/A
Channel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Each target hit heals self for 25% of your spell power.
?
Heart Strike
Ultimate
150s
0.7s
N/A
Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3,5s. A nova of blood erupts when the effect ends dealing 150% magic damage to the victim and nearby enemies.
?
Unholy
Spell
Type
Cooldown
Cast Time
Charges
Description
How To Obtain
Corpse Explosion
Basic Spell
12s
0.5s
N/A
Raise a bone pile from below that explodes at the target location dealing 125% magic damage and applies a fading snare that lasts for 1s.
?
Pestilence
Basic Spell
7s
0.4s
2
Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers.
?
Purgatory
Basic Spell
12s
0.5s
N/A
Call down a pillar of energy that slows enemies in an area for 1s and heals allies for 40% of your spell power. After 1,2s the pillar erupts in a powerful burst of energy dealing 75% magic damage to enemies and healing allies for 75% of your spell power.
?
Ward of the Damned
Basic Spell
6s
0.5s
3
Launch a wave of 3 unholy projectiles that each deal 40% magic damage, knock target back and inflict Amplify that increases damage taken by 25% for 5s.
Unstable Mosquito
Travel Skill
10s
0.4s
2
Summon a mosquito that chases an enemy and explodes after 1s. Deals 60% magic damage in an area and inflicts Amplify that increases damage taken by 25% for 5s.
?
Veil of Bones
Travel Skill
8s
0.5s
N/A
Dash towards input direction and elude nearby enemies for 2,2s. Your next attack launches a projectile that deals 25% magic damage, bouncing up to 4 targets and inflicts Amplify that increases damage taken by 25% for 5s.
?
Volatile Arachnid
Ultimate
150s
0.3s
3
Summon spiderlings that chase down your enemy and explode when nearby dealing 100% magic damage. Spawns a toxic fume that deals 20% magic damage every 0,8s while slowing enemies by -25%.
?
Summon Fallen Angel
Ultimate
150s
0.2s
N/A
Summons a fallen angel to fight for you for 15s. Attacks made by the fallen angel inflict Amplify that increase damage taken by 25% for 5s.
?
Illusion
Spell
Type
Cooldown
Cast Time
Charges
Description
How To Obtain
Mist Trance
Basic Spell
9s
N/A
N/A
Block melee and projectile attacks for up to 1,5s. Turn non-material and teleport to cursor location when an attack is blocked. Resets the cooldown of your Secondary Weapon attack.
?
Blood Rage
Basic Spell
12s
N/A
N/A
Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4,5s.
?
Crimson Aegis
Basic Spell
12s
N/A
N/A
Apply a shield to target ally of self that shield the target for 200% of your spell power. Knocks nearby enemies back when the shield is applied.
?
Sanguine Coil
Basic Spell
6s
0.5s
3
Launch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Heals ally for 100% and self for 40% of your spell power on ally hit.
?
Shadowbolt
Basic Spell
7s
1.2s
N/A
A shadow projectile that deals 200% magic damage and inflicts 1s fading snare.
?
Veil of Blood
Travel Skill
8s
0.45s
N/A
Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage and heals you for 5% of your maximum health.
?
Crimson Beam
Ultimate
150s
0.4s
N/A
Channel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Each target hit heals self for 25% of your spell power.
?
Heart Strike
Ultimate
150s
0.7s
N/A
Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3,5s. A nova of blood erupts when the effect ends dealing 150% magic damage to the victim and nearby enemies.
?
Chaos
Spell
Type
Cooldown
Cast Time
Charges
Description
How To Obtain
Blood Rage
Basic Spell
12s
N/A
N/A
Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4,5s.
?
Blood Rite
Basic Spell
9s
N/A
N/A
Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers.
?
Crimson Aegis
Basic Spell
12s
N/A
N/A
Apply a shield to target ally of self that shield the target for 200% of your spell power. Knocks nearby enemies back when the shield is applied.
?
Sanguine Coil
Basic Spell
6s
0.5s
3
Launch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Heals ally for 100% and self for 40% of your spell power on ally hit.
?
Shadowbolt
Basic Spell
7s
1.2s
N/A
A shadow projectile that deals 200% magic damage and inflicts 1s fading snare.
?
Veil of Blood
Travel Skill
8s
0.45s
N/A
Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage and heals you for 5% of your maximum health.
?
Crimson Beam
Ultimate
150s
0.4s
N/A
Channel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Each target hit heals self for 25% of your spell power.
?
Heart Strike
Ultimate
150s
0.7s
N/A
Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3,5s. A nova of blood erupts when the effect ends dealing 150% magic damage to the victim and nearby enemies.
?
Frost
Spell
Type
Cooldown
Cast Time
Charges
Description
How To Obtain
Blood Rage
Basic Spell
12s
N/A
N/A
Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4,5s.
?
Blood Rite
Basic Spell
9s
N/A
N/A
Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers.
?
Crimson Aegis
Basic Spell
12s
N/A
N/A
Apply a shield to target ally of self that shield the target for 200% of your spell power. Knocks nearby enemies back when the shield is applied.
?
Sanguine Coil
Basic Spell
6s
0.5s
3
Launch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Heals ally for 100% and self for 40% of your spell power on ally hit.
?
Shadowbolt
Basic Spell
7s
1.2s
N/A
A shadow projectile that deals 200% magic damage and inflicts 1s fading snare.
?
Veil of Blood
Travel Skill
8s
0.45s
N/A
Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage and heals you for 5% of your maximum health.
?
Crimson Beam
Ultimate
150s
0.4s
N/A
Channel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Each target hit heals self for 25% of your spell power.
?
Heart Strike
Ultimate
150s
0.7s
N/A
Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3,5s. A nova of blood erupts when the effect ends dealing 150% magic damage to the victim and nearby enemies.
?
This page was last edited on 14 June 2022, at 01:51.