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Blood

Spell Type Cooldown Cast Time Charges Description How To Obtain
Blood Rage.webp

Blood Rage

Basic Spell 12s N/A N/A Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4,5s. ?
Blood Rite.webp

Blood Rite

Basic Spell 9s N/A N/A Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers. ?
Crimson Aegis.webp

Crimson Aegis

Basic Spell 12s N/A N/A Apply a shield to target ally of self that shield the target for 200% of your spell power. Knocks nearby enemies back when the shield is applied. ?
Sanguine Coil.webp

Sanguine Coil

Basic Spell 6s 0.5s 3 Launch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Heals ally for 100% and self for 40% of your spell power on ally hit. ?
Shadowbolt.webp

Shadowbolt

Basic Spell 7s 1.2s N/A A shadow projectile that deals 200% magic damage and inflicts 1s fading snare. ?
Veil of Blood.webp

Veil of Blood

Travel Skill 8s 0.45s N/A Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage and heals you for 5% of your maximum health. ?
Crimson Beam.webp

Crimson Beam

Ultimate 150s 0.4s N/A Channel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Each target hit heals self for 25% of your spell power. ?
Heart Strike.webp

Heart Strike

Ultimate 150s 0.7s N/A Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3,5s. A nova of blood erupts when the effect ends dealing 150% magic damage to the victim and nearby enemies. ?

Unholy

Spell Type Cooldown Cast Time Charges Description How To Obtain
Corpse Explosion.webp

Corpse Explosion

Basic Spell 12s 0.5s N/A Raise a bone pile from below that explodes at the target location dealing 125% magic damage and applies a fading snare that lasts for 1s. ?
Pestilence.webp

Pestilence

Basic Spell 7s 0.4s 2 Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers. ?
Purgatory.webp

Purgatory

Basic Spell 12s 0.5s N/A Call down a pillar of energy that slows enemies in an area for 1s and heals allies for 40% of your spell power. After 1,2s the pillar erupts in a powerful burst of energy dealing 75% magic damage to enemies and healing allies for 75% of your spell power. ?
Ward of the Damned.webp

Ward of the Damned

Basic Spell 6s 0.5s 3 Launch a wave of 3 unholy projectiles that each deal 40% magic damage, knock target back and inflict Amplify that increases damage taken by 25% for 5s.
Unstable Mosquito.webp

Unstable Mosquito

Travel Skill 10s 0.4s 2 Summon a mosquito that chases an enemy and explodes after 1s. Deals 60% magic damage in an area and inflicts Amplify that increases damage taken by 25% for 5s. ?
Veil of Bones.webp

Veil of Bones

Travel Skill 8s 0.5s N/A Dash towards input direction and elude nearby enemies for 2,2s. Your next attack launches a projectile that deals 25% magic damage, bouncing up to 4 targets and inflicts Amplify that increases damage taken by 25% for 5s. ?
Volatile Arachnid.webp

Volatile Arachnid

Ultimate 150s 0.3s 3 Summon spiderlings that chase down your enemy and explode when nearby dealing 100% magic damage. Spawns a toxic fume that deals 20% magic damage every 0,8s while slowing enemies by -25%. ?
Summon Fallen Angel.webp

Summon Fallen Angel

Ultimate 150s 0.2s N/A Summons a fallen angel to fight for you for 15s. Attacks made by the fallen angel inflict Amplify that increase damage taken by 25% for 5s. ?

Illusion

Chaos

Frost