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Template:Spoiler Weapons are used to deal damage and fight monsters. Weapons are quite unlike other tools, as firstly they do not cost energy to use, and secondly they are not upgraded at the Blacksmith. Instead, most weapons can be found as monster drops, purchased from the Adventurer's Guild, or found in chests in the mines. Most weapons (except the slingshots) can also be sold to the Adventurer's Guild.

Most weapons have a secondary (special) attack, executed by right-clicking. With the sword, you will block some damage or knock back flying enemies. A club will smash the ground, knocking back nearby enemies and causing minor damage. With a dagger, you will perform a series of quick stabs.

While not designed for combat, the Axe, Pickaxe, and Scythe can be used as weapons to inflict a small amount of damage. The Axe and Pickaxe consume energy, while the Scythe does not.

Weapon Stats

Image Name Description
Speed Speed is separate from player speed. This speed only influences Attack Frequency. The displayed speed is applied as a modifier to the weapon's base speed, which varies by weapon type.
Defense Defense is a statistic that affects how much damage the player takes.
Weight The Weight of a weapon affects how far an enemy will be knocked back.
Crit. Chance The Crit. Chance of a weapon affects the likelihood to perform a critical strike with increased damage.
Crit. Power When you hit a critical strike, this statistic will add additional damage to your enemy.

Sword

Swords are well-rounded weapons with quick attacks and low swing delay. Their secondary attack puts you into a blocking stance, negating damage and dealing minor damage to the enemy that attacked you. Blocking also knocks back flying enemies.

Image Name Level Description Damage Critical Strike Chance Stats Location Purchase Price Sell Price
Rusty Sword 1 Template:Description 2-5 .02 N/A The Mines entrance N/A Template:Price
Steel Smallsword 1 Template:Description 4-8 .02 Template:Name The Mines floor 20 chest reward N/A Template:Price
Wooden Blade 1 Template:Description 3-7 .02 N/A The Mines floor 10 chest reward (remixed mine rewards only)
Adventurer's Guild
Template:Price Template:Price
Pirate's Sword 2 Template:Description 8-14 .02 Template:Name The Mines floor 50 chest reward (remixed mine rewards only)
Adventurer's Guild (after unlocking the Mines floor 30)
Template:Price Template:Price
Silver Saber 2 Template:Description 8-15 .02 Template:Name The Mines floor 50 chest reward (remixed mine rewards only)
Adventurer's Guild (after unlocking the Mines floor 20)
Template:Price Template:Price
Cutlass 3 Template:Description 9-17 .02 Template:Name The Mines floor 60 chest reward (remixed mine rewards only)
Adventurer's Guild (after unlocking the Mines floor 25)
Template:Price Template:Price
Forest Sword 3 Template:Description 8-18 .02 Template:NameTemplate:Name The Mines (Floors 20-60) N/A Template:Price
Iron Edge 3 Template:Description 12-25 .02 Template:NameTemplate:NameTemplate:Name The Mines floor 60 chest reward (remixed mine rewards only)
The Mines (Floors 41-59)
N/A Template:Price
Insect Head 4 Template:Description 10-20 .04 Template:NameTemplate:Name Adventurer's Guild reward for killing 125 Bugs Template:Price Template:Price
Bone Sword.png
Bone Sword 5 Template:Description 20-30 .02 Template:NameTemplate:Name The Mines floor 90 chest reward (remixed mine rewards only)
Adventurer's Guild (after unlocking the Mines floor 75)
Skeleton drops
Template:Price Template:Price
Claymore 5 Template:Description 20-32 .02 Template:NameTemplate:NameTemplate:Name The Mines floor 80 chest reward (remixed mine rewards only)
Adventurer's Guild (after unlocking the Mines floor 45)
Template:Price Template:Price
Neptune's Glaive 5 Template:Description 18-35 .02 Template:NameTemplate:NameTemplate:Name Fishing Treasure Chests (Fishing Level 2+) N/A Template:Price
Templar's Blade 5 Template:Description 22-29 0 Template:Name The Mines floor 80 chest reward (remixed mine rewards only)
Adventurer's Guild (after unlocking the Mines floor 55)
Template:Price Template:Price
Obsidian Edge 6 Template:Description 30-45 .02 Template:NameTemplate:Name The Mines floor 90 chest reward N/A Template:Price
Ossified Blade 6 Template:Description 26-42 .02 Template:NameTemplate:NameTemplate:Name The Mines floor 90 chest reward (remixed mine rewards only) N/A Template:Price
Tempered Broadsword 7 Template:Description 29-44 .02 Template:NameTemplate:NameTemplate:Name The Mines floor 90 chest reward (remixed mine rewards only)
The Mines (floors 81-99)
Skull Cavern
N/A Template:Price
Yeti Tooth 7 Template:Description 26-42 .02 Template:NameTemplate:Name The Mines (Floors 81-99) N/A Template:Price
Steel Falchion 8 Template:Description 28-46 .02 Template:NameTemplate:Name The Mines floor 110 chest reward (remixed mine rewards only)
The Mines (Floors 101+)
Skull Cavern
Adventurer's Guild (after unlocking the Mines floor 90)
Template:Price Template:Price
Dark Sword 9 Template:Description 30-45 .04 Template:NameTemplate:NameTemplate:NameFile:Health.pngVampiric (9%) Haunted Skull drop N/A Template:Price
Lava Katana 10 Template:Description 55-64 .015 Template:NameTemplate:NameTemplate:Name Adventurer's Guild (after unlocking the Mines floor 120) Template:Price Template:Price
Dragontooth Cutlass 13 Template:Description 75-90 .02 Template:Name Volcano Dungeon Chest N/A Template:Price
Dwarf Sword 13 Template:Description 65-75 .02 Template:NameTemplate:Name Volcano Dungeon Chest N/A Template:Price
Galaxy Sword 13 Template:Description 60-80 .02 Template:Name The Desert (bring a Prismatic Shard to the Three Pillars) Template:Price Template:Price
Infinity Blade 17 Template:Description 80-100 .02 Template:NameTemplate:Name Combine the Galaxy Sword with Template:Name and Template:Name in the Forge N/A Template:Price

Dagger

Daggers are the fastest-attacking weapons in the game. Their range is short, however, and they only target the square in front of the player rather than swinging in an arc like a sword. Using their secondary attack causes the player to stab 4 times in quick succession. During the secondary attack, the enemy will be locked in place.

Image Name Level Description Damage Critical Strike Chance Stats Location Purchase Price Sell Price
Carving Knife 1 Template:Description 1-3 .04 Template:Name The Mines (Floors 1-19) N/A Template:Price
Iron Dirk 1 Template:Description 2-4 .03 Template:Name The Mines floor 10 chest reward (remixed mine rewards only)
Adventurer's Guild (after unlocking the Mines floor 15)
Template:Price Template:Price
Wind Spire 1 Template:Description 1-5 .02 Template:NameTemplate:NameTemplate:Name The Mines floor 10 chest reward (remixed mine rewards only)
The Mines (Floors 21-39)
N/A Template:Price
Elf Blade 2 Template:Description 3-5 .04 Template:Name The Mines floor 20 chest reward (remixed mine rewards only) N/A Template:Price
Burglar's Shank 4 Template:Description 7-12 .04 Template:NameTemplate:Name The Mines floor 60 chest reward (remixed mine rewards only)
The Mines (Floors 81+)
Skull Cavern
N/A Template:Price
Crystal Dagger 4 Template:Description 4-10 .03 Template:NameTemplate:NameTemplate:Name The Mines floor 60 chest reward N/A Template:Price
Shadow Dagger 4 Template:Description 10-20 .04 Template:Name The Mines floor 80 chest reward (remixed mine rewards only)
The Mines (Floors 61-79, 101-119)
N/A Template:Price
Broken Trident 5 Template:Description 15-26 .02 Template:Name Fishing treasure chests N/A Template:Price
Wicked Kris 8 Template:Description 24-30 .06 Template:Name The Mines floor 90 chest reward (remixed mine rewards only)
Skull Cavern
N/A Template:Price
Galaxy Dagger 8 Template:Description 30-40 .02 Template:NameTemplate:NameTemplate:Name Adventurer's Guild (after obtaining the Galaxy Sword) Template:Price Template:Price
Dwarf Dagger 11 Template:Description 32-38 .03 Template:NameTemplate:NameTemplate:NameTemplate:Name Volcano Dungeon Chest N/A Template:Price
Dragontooth Shiv 12 Template:Description 40-50 .05 Template:NameTemplate:NameTemplate:Name Volcano Dungeon Chest N/A Template:Price
Iridium Needle 12 Template:Description 20-35 0.1 Template:NameTemplate:Name 14% chance of dropping from special slimes in mines when Shrine of Challenge is active N/A Template:Price
Infinity Dagger 16 Template:Description 50-70 .06 Template:NameTemplate:NameTemplate:NameTemplate:Name Combine the Galaxy Dagger with Template:Name in the Forge N/A Template:Price

Club

Clubs are heavy weapons that tend to be slower than swords and daggers but with a wide swing. Their secondary attack causes the player to slam the ground in front of them, causing an area-of-effect attack in a radius around the player that has strong knockback. Damage dealt by this attack will never be a critical hit.[1]

Right-clicking with a Club and immediately left-clicking repeatedly will cause multiple attacks to occur in quick succession.

Image Name Level Description Damage Critical Strike Chance Stats Location Purchase Price Sell Price
Femur 2 Template:Description 6-11 .02 Template:Name The Mines floor 10 chest reward (remixed mine rewards only) N/A Template:Price
Wood Club 2 Template:Description 9-16 .02 N/A The Mines floor 20 chest reward (remixed mine rewards only)
The Mines (Floors 1-39)
N/A Template:Price
Wood Mallet 3 Template:Description 15-24 .02 Template:NameTemplate:Name The Mines floor 60 chest reward (remixed mine rewards only)
The Mines (Floors 41-79)
Adventurer's Guild (after unlocking the Mines floor 40)
Template:Price Template:Price
Lead Rod 4 Template:Description 18-27 .02 Template:Name The Mines (Floors 41-79) N/A Template:Price
Kudgel 5 Template:Description 27-40 .02 Template:NameTemplate:NameTemplate:Name The Mines floor 80 chest reward (remixed mine rewards only)
The Mines (Floors 101+)
N/A Template:Price
The Slammer 7 Template:Description 40-55 .02 Template:Name The Mines floor 110 chest reward (remixed mine rewards only)
The Mines (Floors 81-99)
Skull Cavern
N/A Template:Price
Galaxy Hammer 12 Template:Description 70-90 .02 Template:NameTemplate:Name Adventurer's Guild (after obtaining the Galaxy Sword) Template:Price Template:Price
Dwarf Hammer 13 Template:Description 75-85 .02 Template:NameTemplate:Name Volcano Dungeon Chest N/A Template:Price
Dragontooth Club 14 Template:Description 80-100 .02 Template:NameTemplate:Name Volcano Dungeon Chest N/A Template:Price
Infinity Gavel 17 Template:Description 100-120 .02 Template:NameTemplate:NameTemplate:Name Combine the Galaxy Hammer with Template:Name in the Forge N/A Template:Price

Slingshot

The damage dealt by a slingshot depends mainly on the ammunition used. A Master Slingshot will generally deal 2x the damage of a regular Slingshot using the same ammo.

Image Name Description Damage Critical Strike Chance Location Purchase Price Sell Price
Slingshot Template:Description Depends on ammo used .02 The Mines (Floor 40 chest reward) Template:Price N/A
Master Slingshot Template:Description Depends on ammo used .02 The Mines (Floor 70 chest reward) Template:Price N/A

Slingshot Ammunition

To equip a slingshot with ammunition, select the ammunition, then Template:Key on the slingshot.

The type of ammunition used determines the damage dealt, according to the following formulas [2]:

Slingshot:
Damage = AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1]
Master Slingshot:
Damage = 2 * (AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1])

With the worst ammo (i.e., Fruits, Vegetables, or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-6 damage. With the best ammo, Iridium Ore, a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.

The following items can be used as ammunition:

Item AmmoMultiplier Slingshot Damage
All Fruits • All Vegetables • All Eggs 1 1-3
Coal 15 8-31
Copper Ore 10 5-21
Explosive Ammo 20 10-41
Gold Ore 30 15-61
Iridium Ore 50 25-101
Iron Ore 20 10-41
Stone 5 3-11
Wood 2 1-5

Unobtainable Weapons

Image Name Type Level Description Damage Critical Strike Chance Stats Sell Price
Alex's Bat Club 1 Template:Description 1-3 .02 Template:Name Template:Price
Sam's Old Guitar Club 1 Template:Description 1-3 .02 Template:NameTemplate:Name Template:Price
Holy Blade Sword 4 Template:Description 18-24 .02 Template:Name Template:Price
Rapier Sword 4 Template:Description 15-25 .02 Template:Name Template:Price
Harvey's Mallet Club 3 Template:Description 1-3 .02 Template:NameTemplate:Name Template:Price
Maru's Wrench Club 3 Template:Description 1-3 .02 Template:NameTemplate:Name Template:Price
Penny's Fryer Club 3 Template:Description 1-3 .02 Template:NameTemplate:Name Template:Price
Seb's Lost Mace Club 3 Template:Description 1-3 .02 Template:NameTemplate:Name Template:Price
Haley's Iron Sword 3 Template:Description 1-3 .02 Template:Name Template:Price
Abby's Planchette Dagger 4 Template:Description 1-3 .02 Template:NameTemplate:NameTemplate:Name Template:Price
Elliott's Pencil Dagger 4 Template:Description 1-3 .02 Template:NameTemplate:NameTemplate:Name Template:Price
Leah's Whittler Dagger 4 Template:Description 1-3 .02 Template:NameTemplate:NameTemplate:Name Template:Price
Galaxy Slingshot Slingshot N/A Template:Description ≈4x that of a regular Slingshot using the same ammo .02 N/A Cannot be sold

Weapon Level and Sell Price

Weapon level is based on weapon points (rounded down): weaponpoints / 7 + 1. Weapon points are calculated using several statistics of the weapon, such as average damage, speed, type, added defense & precision, crit. chance and crit. multiplier.

Weapon points (rounded down) = average weapon damage (rounded down) x (1 + 0.03 x speed{min 0; 15 if dagger}) + (precision / 2 + defense) + ((crit.chance -0.02) x 200) + ((crit multiplier - 3) x 6) + 20{if darksword, else 0} + (defense x 2)[3]

Here is an example applying the formula to calculate the level of the Iridium Needle: (27 x (1 + 0.03 x 15) + 0 / 2 + 0 + ((0.10 - 0.02) x 200) + (7 - 3) x 6) + 0 + 0) / 7 + 1 (Integer) = 12

Sell price is calculated as item level x 100 / 2.[4]

Glitches

  • It's possible to clip through to the space around any map area (e.g., the black area around the Farmhouse) by repeatedly swinging a sword while standing just inside the exit point.
    • To return from the normally unreachable area, simply walk into the exit point.
  • It is possible to use a club weapon's secondary attack several times in quick succession by right clicking then mashing left click (or the C key) before the attack animation is over. This can be useful while attacking higher level enemies with a low level weapon.
    • Pressing left click too early will result in a normal swing to take place rather than the secondary attack.
    • This glitch will occasionally soft-lock the game, if an additional animation occurs while spamming left-click/C.
  • If you block with a sword while interacting with an object at the same time, such as a bush or a villager, you can make your sprite break, showing both the blocking sprite, and facing towards the screen sprite at the same time. You will be stuck like this until you use the block again.

Trivia

  • There is unimplemented game code allowing the player to receive a "Battered Sword" through the mail as a reward for an unknown event. This sword could be upgraded (by unknown means) 4 times, changing it into a "Hero's Sword", "Holy Sword", "Dark Sword", and finally "Galaxy Sword."
  • According to ConcernedApe, the Holy Blade may have never been implemented in the finished game.

References

  1. See MeleeWeapon::triggerClubFunction in the game code.
  2. See Tools.Slingshot::PerformFire in the game code.
  3. See MeleeWeapon::getItemLevel in the game code.
  4. See MeleeWeapon::salePrice and ShopMenu:receiveRightClick in the game code.

History

Template:History Template:History

Template:NavboxWeapons

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