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| ==Blood== | | ==Blood== |
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Revision as of 15:18, 16 June 2022
Blood
| Spell
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Type
|
Cooldown
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Cast Time
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Charges
|
Description
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How To Obtain
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Blood Rage
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Basic Spell
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12s
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N/A
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N/A
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Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4,5s.
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?
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Blood Rite
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Basic Spell
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9s
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N/A
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N/A
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Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers.
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?
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Crimson Aegis
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Basic Spell
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12s
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N/A
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N/A
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Apply a shield to target ally of self that shield the target for 200% of your spell power. Knocks nearby enemies back when the shield is applied.
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?
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Sanguine Coil
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Basic Spell
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6s
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0.5s
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3
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Launch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Heals ally for 100% and self for 40% of your spell power on ally hit.
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?
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Shadowbolt
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Basic Spell
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7s
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1.2s
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N/A
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A shadow projectile that deals 200% magic damage and inflicts 1s fading snare.
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?
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Veil of Blood
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Travel Skill
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8s
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0.45s
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N/A
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Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage and heals you for 5% of your maximum health.
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?
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Crimson Beam
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Ultimate
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150s
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0.4s
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N/A
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Channel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Each target hit heals self for 25% of your spell power.
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?
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Heart Strike
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Ultimate
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150s
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0.7s
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N/A
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Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3,5s. A nova of blood erupts when the effect ends dealing 150% magic damage to the victim and nearby enemies.
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?
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Unholy
| Spell
|
Type
|
Cooldown
|
Cast Time
|
Charges
|
Description
|
How To Obtain
|
Corpse Explosion
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Basic Spell
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12s
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0.5s
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N/A
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Raise a bone pile from below that explodes at the target location dealing 125% magic damage and applies a fading snare that lasts for 1s.
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?
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Pestilence
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Basic Spell
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7s
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0.4s
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2
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Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers.
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?
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Purgatory
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Basic Spell
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12s
|
0.5s
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N/A
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Call down a pillar of energy that slows enemies in an area for 1s and heals allies for 40% of your spell power. After 1,2s the pillar erupts in a powerful burst of energy dealing 75% magic damage to enemies and healing allies for 75% of your spell power.
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?
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Ward of the Damned
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Basic Spell
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6s
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0.5s
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3
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Launch a wave of 3 unholy projectiles that each deal 40% magic damage, knock target back and inflict Amplify that increases damage taken by 25% for 5s.
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Unstable Mosquito
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Travel Skill
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10s
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0.4s
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2
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Summon a mosquito that chases an enemy and explodes after 1s. Deals 60% magic damage in an area and inflicts Amplify that increases damage taken by 25% for 5s.
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?
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Veil of Bones
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Travel Skill
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8s
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0.5s
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N/A
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Dash towards input direction and elude nearby enemies for 2,2s. Your next attack launches a projectile that deals 25% magic damage, bouncing up to 4 targets and inflicts Amplify that increases damage taken by 25% for 5s.
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?
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Volatile Arachnid
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Ultimate
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150s
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0.3s
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3
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Summon spiderlings that chase down your enemy and explode when nearby dealing 100% magic damage. Spawns a toxic fume that deals 20% magic damage every 0,8s while slowing enemies by -25%.
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?
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Summon Fallen Angel
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Ultimate
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150s
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0.2s
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N/A
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Summons a fallen angel to fight for you for 15s. Attacks made by the fallen angel inflict Amplify that increase damage taken by 25% for 5s.
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?
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Illusion
| Spell
|
Type
|
Cooldown
|
Cast Time
|
Charges
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Description
|
How To Obtain
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Mist Trance
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Basic Spell
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9s
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N/A
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N/A
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Block melee and projectile attacks for up to 1,5s. Turn non-material and teleport to cursor location when an attack is blocked. Resets the cooldown of your Secondary Weapon attack.
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?
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Spectral Wolf
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Basic Spell
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7s
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0.7s
|
N/A
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Send out a Spectral Wolf that deals 100% magic damage, inflicts a fading snare and weakens the target reducing damage output by 30% for 5s. It bounces to a nearby enemy after each hit, up to 2 hits. Each hit deals 75% less damage.
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?
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Spectral Assassin
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Basic Spell
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9s
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0.3s
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N/A
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Summon a Spectral Assassin at target location that performs a heavy melee attack dealing 125% magic damage to nearby enemies, knocking them back and weakening them, reducing damage output by 30% for 5s. Lasts for up to 6s.
|
?
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Wisp Dance
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Basic Spell
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9s
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0.25s
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N/A
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Summons three wisps that circle around you, dealing 25% magic damage to enemies.Recast to launch all three wisps as projectiles dealing 50% magic damage and weakening the target reducing the damage output by 30% for 5s. The recast has cast time of 0,8s.
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?
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Veil of Illusion
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Travel Skill
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8s
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0.4s
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N/A
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Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage. Spawns an illusion that throws projectiles that deal 40% magic damage. Recast to return to your start position and spawn a new illusion at your current location.
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?
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Spectral Guardian
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Ultimate
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150s
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0.3s
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N/A
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Summon a Spectral Guardian that shields allies in an area for 125% of your spell power and attacks enemies with a mighty swing. The shield is reapplied every 1,5s. The golem lasts for 7s.
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?
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Mirror Strike
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Ultimate
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150s
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1s
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N/A
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Dash forward and bounce between nearby enemies striking them for a total of 600% magic damage split across targets within the area over 3s. Weakens target hit by 30% for 5s. Afterward, dash towards your aim direction. Recast to end this effect early.
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?
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Chaos
| Spell
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Type
|
Cooldown
|
Cast Time
|
Charges
|
Description
|
How To Obtain
|
Aftershock
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Basic Spell
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12s
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0.4s
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N/A
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Smash the ground, causing a shockwave that erupts, dealing 100% magic damage in a line and inflicting Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power.
|
?
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Chaos Volley
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Basic Spell
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7s
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0.6s
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N/A
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Launch 2 Chaos Bolts in a sequence that deal 125% magic damage and inflicts Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power.
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?
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Chaos Barrier
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Basic Spell
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9s
|
N/A
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N/A
|
Increase movement speed by 10% and block melee and projectile attacks in front of you for 2s. Blocking an attack launches a projectile towards the attacker dealing 75% damage, pushing the target towards you and inflicting Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power.
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?
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Void
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Basic Spell
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9s
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0.3s
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2
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Summon an orb that explodes at the target location, dealing 70% magic damage and inflicting Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power.
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?
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Power Surge
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Basic Spell
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12s
|
N/A
|
N/A
|
Remove all negative effects and apply a shield on target ally or self that shields the target for 150% of your spell power. Increases movement speed by 25% and attack speed by 25% while the shield lasts.
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?
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Veil of Chaos
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Travel Skill
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8s
|
0.3s
|
N/A
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Dash towards input direction and elude nearby enemies for 2,2s. Your next melee attack deals 25% bonus damage. Can be recasted to dash once more spawning a second illusion. Your illusions explode, dealing 50% magic damage to nearby enemies.
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?
|
Chaos Barrage
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Ultimate
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150s
|
1s
|
N/A
|
Launch 4 Chaos Orbs that deal 75% magic damage on direct hit, 75% magic damage to enemies in an area and inflict Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power.
|
?
|
Merciless Charge
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Ultimate
|
150s
|
0.8s
|
N/A
|
Charge forward and grab an enemy dealing 125% magic damage, and push them in front of you. Deals 100% magic area damage and inflicts a Stun lasting 1,5s when reaching maximum range or when colliding with another enemy or object.
|
?
|
Frost
| Spell
|
Type
|
Cooldown
|
Cast Time
|
Charges
|
Description
|
How To Obtain
|
Crystal Lance
|
Basic Spell
|
8s
|
1.4s
|
N/A
|
Launch a projectile dealing 150% magic damage and inflicting Chill. Hitting a chilled enemy freezes it for 4s. The Crystal Lance splinters into a nova of projectiles on impact, each splinter deals 50% magic damage, chilling or freezing targets as well. Enemy vampires are frozen for 2,5s.
|
?
|
Frost Bat
|
Basic Spell
|
8s
|
0.6s
|
2
|
Launch a projectile that explodes upon impact, dealing 100% magic damage and inflicts Chill on surrounding enemies. Hitting a chilled enemy freezes it for 4s. Enemy vampires are frozen for 2,5s.
|
?
|
Frost Barrier
|
Basic Spell
|
9s
|
N/A
|
N/A
|
Increase movement speed by 10% and block melee and projectile attacks in front of you for 2s. Spawn up to 8 waves of frost dealing 50% magic damage and inflicting Chill when the barrier is struck.
|
?
|
Ice Nova
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Basic Spell
|
12s
|
0.4s
|
N/A
|
Summon a nova of ice at the target location dealing 100% magic damage and freezing any enemy already affected by Chill for 4s. The nova radiates outward inflicting Chill for 5s to any enemy hit.
Enemy vampires are frozen for 2,5s.
|
?
|
Veil of Frost
|
Travel Skill
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8s
|
0.4s
|
N/A
|
Dash towards input direction, elude nearby enemies for 2,2s and shield self for 125% of your spell power. Your next primary attack deals 25% bonus damage and conjures a nova of frost dealing 50% magic damage and inflicting Chill on nearby enemies.
|
?
|
Arctic Leap
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Ultimate
|
150s
|
N/A
|
N/A
|
Leap into the air and strike down at target location, dealing 225% magic damage. A nova of frost erupts from the impact location, freezing any enemy hit for up to 6s, enemy vampires are frozen for 3s.
|
?
|
Frost Vortex
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Ultimate
|
150s
|
0.5s
|
N/A
|
Conjure a frost storm that deals 100% magic damage and pulls enemies towards the center. The storm rages on for 6s, dealing 480% magic damage and inflicting Chill on all enemies.
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?
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