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| <metadesc>V Rising Wiki blood, unholy, illusion, chaos, and frost spells. Learn how to obtain different abilities and their usage.</metadesc> | | <metadesc>V Rising Wiki blood, unholy, illusion, chaos, and frost spells. Learn how to obtain different abilities and their usage.</metadesc> |
| <div style="display:flex; flex-wrap: wrap;justify-content: space-around;"> | | <div style="display:flex;flex-wrap: wrap;justify-content: space-around;"> |
| | {{Chaosspells}}{{Frostspells}}{{Bloodspells}}{{Unholyspells}}{{Illusionspells}} |
| </div> | | </div> |
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| ==Blood==
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| {| class="wikitable" style="; color:#eee; background:transparent; text-align:center; vertical-align:middle; width:100%"
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| | style=" font-weight:bold; width:10%"|Spell
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| | style=" font-weight:bold; width:5%"|Type
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| | style=" font-weight:bold; width:5%"|Cooldown
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| | style=" font-weight:bold; width:5%"|Cast Time
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| | style=" font-weight:bold; width:5%"|Charges
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| | style=" font-weight:bold; width:50%"|Description
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| | style=" font-weight:bold; width:20%"|How To Obtain
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| |-
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| | {{Iconbox|Blood Rage}}
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| | Basic Spell
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| | 12s
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| | N/A
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| | N/A
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| | Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4,5s.
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| | ?
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| |-
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| | {{Iconbox|Blood Rite}}
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| | Basic Spell
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| | 9s
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| | N/A
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| | N/A
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| | Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers.
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| | ?
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| |-
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| | {{Iconbox|Crimson Aegis}}
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| | Basic Spell
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| | 12s
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| | N/A
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| | N/A
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| | Apply a shield to target ally of self that shield the target for 200% of your spell power. Knocks nearby enemies back when the shield is applied.
| |
| | ?
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| |-
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| |-
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| | {{Iconbox|Sanguine Coil}}
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| | Basic Spell
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| | 6s
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| | 0.5s
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| | 3
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| | Launch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Heals ally for 100% and self for 40% of your spell power on ally hit.
| |
| | ?
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| |-
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| | {{Iconbox|Shadowbolt}}
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| | Basic Spell
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| | 7s
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| | 1.2s
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| | N/A
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| | A shadow projectile that deals 200% magic damage and inflicts 1s fading snare.
| |
| | ?
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| |-
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| | {{Iconbox|Veil of Blood}}
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| | Travel Skill
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| | 8s
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| | 0.45s
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| | N/A
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| | Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage and heals you for 5% of your maximum health.
| |
| | ?
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| |-
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| | {{Iconbox|Crimson Beam}}
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| | Ultimate
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| | 150s
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| | 0.4s
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| | N/A
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| | Channel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Each target hit heals self for 25% of your spell power.
| |
| | ?
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| |-
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| | {{Iconbox|Heart Strike}}
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| | Ultimate
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| | 150s
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| | 0.7s
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| | N/A
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| | Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3,5s. A nova of blood erupts when the effect ends dealing 150% magic damage to the victim and nearby enemies.
| |
| | ?
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| |}
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| ==Unholy==
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| {| class="wikitable" style="; color:#eee; background:transparent; text-align:center; vertical-align:middle; width:100%"
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| | style=" font-weight:bold; width:10%"|Spell
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| | style=" font-weight:bold; width:5%"|Type
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| | style=" font-weight:bold; width:5%"|Cooldown
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| | style=" font-weight:bold; width:5%"|Cast Time
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| | style=" font-weight:bold; width:5%"|Charges
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| | style=" font-weight:bold; width:50%"|Description
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| | style=" font-weight:bold; width:20%"|How To Obtain
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| |-
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| | {{Iconbox|Corpse Explosion}}
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| | Basic Spell
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| | 12s
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| | 0.5s
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| | N/A
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| | Raise a bone pile from below that explodes at the target location dealing 125% magic damage and applies a fading snare that lasts for 1s.
| |
| | ?
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| |-
| |
| | {{Iconbox|Pestilence}}
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| | Basic Spell
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| | 7s
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| | 0.4s
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| | 2
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| | Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers.
| |
| | ?
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| |-
| |
| | {{Iconbox|Purgatory}}
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| | Basic Spell
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| | 12s
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| | 0.5s
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| | N/A
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| | Call down a pillar of energy that slows enemies in an area for 1s and heals allies for 40% of your spell power. After 1,2s the pillar erupts in a powerful burst of energy dealing 75% magic damage to enemies and healing allies for 75% of your spell power.
| |
| | ?
| |
| |-
| |
| |-
| |
| | {{Iconbox|Ward of the Damned}}
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| | Basic Spell
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| | 6s
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| | 0.5s
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| | 3
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| | Launch a wave of 3 unholy projectiles that each deal 40% magic damage, knock target back and inflict Amplify that increases damage taken by 25% for 5s.
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| |-
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| | {{Iconbox|Unstable Mosquito}}
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| | Travel Skill
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| | 10s
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| | 0.4s
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| | 2
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| | Summon a mosquito that chases an enemy and explodes after 1s. Deals 60% magic damage in an area and inflicts Amplify that increases damage taken by 25% for 5s.
| |
| | ?
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| |-
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| | {{Iconbox|Veil of Bones}}
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| | Travel Skill
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| | 8s
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| | 0.5s
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| | N/A
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| | Dash towards input direction and elude nearby enemies for 2,2s. Your next attack launches a projectile that deals 25% magic damage, bouncing up to 4 targets and inflicts Amplify that increases damage taken by 25% for 5s.
| |
| | ?
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| |-
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| | {{Iconbox|Volatile Arachnid}}
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| | Ultimate
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| | 150s
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| | 0.3s
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| | 3
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| | Summon spiderlings that chase down your enemy and explode when nearby dealing 100% magic damage. Spawns a toxic fume that deals 20% magic damage every 0,8s while slowing enemies by -25%.
| |
| | ?
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| |-
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| | {{Iconbox|Summon Fallen Angel}}
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| | Ultimate
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| | 150s
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| | 0.2s
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| | N/A
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| | Summons a fallen angel to fight for you for 15s. Attacks made by the fallen angel inflict Amplify that increase damage taken by 25% for 5s.
| |
| | ?
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| |}
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| ==Illusion==
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| {| class="wikitable" style="; color:#eee; background:transparent; text-align:center; vertical-align:middle; width:100%"
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| | style=" font-weight:bold; width:10%"|Spell
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| | style=" font-weight:bold; width:5%"|Type
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| | style=" font-weight:bold; width:5%"|Cooldown
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| | style=" font-weight:bold; width:5%"|Cast Time
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| | style=" font-weight:bold; width:5%"|Charges
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| | style=" font-weight:bold; width:50%"|Description
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| | style=" font-weight:bold; width:20%"|How To Obtain
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| |-
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| | {{Iconbox|Mist Trance}}
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| | Basic Spell
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| | 9s
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| | N/A
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| | N/A
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| | Block melee and projectile attacks for up to 1,5s. Turn non-material and teleport to cursor location when an attack is blocked. Resets the cooldown of your Secondary Weapon attack.
| |
| | ?
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| |-
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| | {{Iconbox|Spectral Wolf}}
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| | Basic Spell
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| | 7s
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| | 0.7s
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| | N/A
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| | Send out a Spectral Wolf that deals 100% magic damage, inflicts a fading snare and weakens the target reducing damage output by 30% for 5s. It bounces to a nearby enemy after each hit, up to 2 hits. Each hit deals 75% less damage.
| |
| | ?
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| |-
| |
| |-
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| | {{Iconbox|Spectral Assassin}}
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| | Basic Spell
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| | 9s
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| | 0.3s
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| | N/A
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| | Summon a Spectral Assassin at target location that performs a heavy melee attack dealing 125% magic damage to nearby enemies, knocking them back and weakening them, reducing damage output by 30% for 5s. Lasts for up to 6s.
| |
| | ?
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| |-
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| | {{Iconbox|Wisp Dance}}
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| | Basic Spell
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| | 9s
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| | 0.25s
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| | N/A
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| | Summons three wisps that circle around you, dealing 25% magic damage to enemies.Recast to launch all three wisps as projectiles dealing 50% magic damage and weakening the target reducing the damage output by 30% for 5s. The recast has cast time of 0,8s.
| |
| | ?
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| |-
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| | {{Iconbox|Veil of Illusion}}
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| | Travel Skill
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| | 8s
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| | 0.4s
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| | N/A
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| | Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage. Spawns an illusion that throws projectiles that deal 40% magic damage. Recast to return to your start position and spawn a new illusion at your current location.
| |
| | ?
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| |-
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| | {{Iconbox|Spectral Guardian}}
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| | Ultimate
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| | 150s
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| | 0.3s
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| | N/A
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| | Summon a Spectral Guardian that shields allies in an area for 125% of your spell power and attacks enemies with a mighty swing. The shield is reapplied every 1,5s. The golem lasts for 7s.
| |
| |?
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| |-
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| | {{Iconbox|Mirror Strike}}
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| | Ultimate
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| | 150s
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| | 1s
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| | N/A
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| | Dash forward and bounce between nearby enemies striking them for a total of 600% magic damage split across targets within the area over 3s. Weakens target hit by 30% for 5s. Afterward, dash towards your aim direction. Recast to end this effect early.
| |
| | ?
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| |}
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| ==Chaos==
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| {| class="wikitable" style="; color:#eee; background:transparent; text-align:center; vertical-align:middle; width:100%"
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| | style=" font-weight:bold; width:10%"|Spell
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| | style=" font-weight:bold; width:5%"|Type
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| | style=" font-weight:bold; width:5%"|Cooldown
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| | style=" font-weight:bold; width:5%"|Cast Time
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| | style=" font-weight:bold; width:5%"|Charges
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| | style=" font-weight:bold; width:50%"|Description
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| | style=" font-weight:bold; width:20%"|How To Obtain
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| |-
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| | {{Iconbox|Aftershock}}
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| | Basic Spell
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| | 12s
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| | 0.4s
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| | N/A
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| | Smash the ground, causing a shockwave that erupts, dealing 100% magic damage in a line and inflicting Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power.
| |
| | ?
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| |-
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| | {{Iconbox|Chaos Volley}}
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| | Basic Spell
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| | 7s
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| | 0.6s
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| | N/A
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| | Launch 2 Chaos Bolts in a sequence that deal 125% magic damage and inflicts Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power.
| |
| | ?
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| |-
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| | {{Iconbox|Chaos Barrier}}
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| | Basic Spell
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| | 9s
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| | N/A
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| | N/A
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| | Increase movement speed by 10% and block melee and projectile attacks in front of you for 2s. Blocking an attack launches a projectile towards the attacker dealing 75% damage, pushing the target towards you and inflicting Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power.
| |
| | ?
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| |-
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| |-
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| | {{Iconbox|Void}}
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| | Basic Spell
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| | 9s
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| | 0.3s
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| | 2
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| | Summon an orb that explodes at the target location, dealing 70% magic damage and inflicting Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power.
| |
| | ?
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| |-
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| | {{Iconbox|Power Surge}}
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| | Basic Spell
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| | 12s
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| | N/A
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| | N/A
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| | Remove all negative effects and apply a shield on target ally or self that shields the target for 150% of your spell power. Increases movement speed by 25% and attack speed by 25% while the shield lasts.
| |
| | ?
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| |-
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| | {{Iconbox|Veil of Chaos}}
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| | Travel Skill
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| | 8s
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| | 0.3s
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| | N/A
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| | Dash towards input direction and elude nearby enemies for 2,2s. Your next melee attack deals 25% bonus damage. Can be recasted to dash once more spawning a second illusion. Your illusions explode, dealing 50% magic damage to nearby enemies.
| |
| | ?
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| |-
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| | {{Iconbox|Chaos Barrage}}
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| | Ultimate
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| | 150s
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| | 1s
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| | N/A
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| | Launch 4 Chaos Orbs that deal 75% magic damage on direct hit, 75% magic damage to enemies in an area and inflict Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power.
| |
| | ?
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| |-
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| | {{Iconbox|Merciless Charge}}
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| | Ultimate
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| | 150s
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| | 0.8s
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| | N/A
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| | Charge forward and grab an enemy dealing 125% magic damage, and push them in front of you. Deals 100% magic area damage and inflicts a Stun lasting 1,5s when reaching maximum range or when colliding with another enemy or object.
| |
| | ?
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| |}
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| ==Frost==
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|
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| {| class="wikitable" style="; color:#eee; background:transparent; text-align:center; vertical-align:middle; width:100%"
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| |+
| |
| | style=" font-weight:bold; width:10%"|Spell
| |
| | style=" font-weight:bold; width:5%"|Type
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| | style=" font-weight:bold; width:5%"|Cooldown
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| | style=" font-weight:bold; width:5%"|Cast Time
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| | style=" font-weight:bold; width:5%"|Charges
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| | style=" font-weight:bold; width:50%"|Description
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| | style=" font-weight:bold; width:20%"|How To Obtain
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| |-
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| | {{Iconbox|Crystal Lance}}
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| | Basic Spell
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| | 8s
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| | 1.4s
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| | N/A
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| | Launch a projectile dealing 150% magic damage and inflicting Chill. Hitting a chilled enemy freezes it for 4s. The Crystal Lance splinters into a nova of projectiles on impact, each splinter deals 50% magic damage, chilling or freezing targets as well. Enemy vampires are frozen for 2,5s.
| |
| | ?
| |
| |-
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| | {{Iconbox|Frost Bat}}
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| | Basic Spell
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| | 8s
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| | 0.6s
| |
| | 2
| |
| | Launch a projectile that explodes upon impact, dealing 100% magic damage and inflicts Chill on surrounding enemies. Hitting a chilled enemy freezes it for 4s. Enemy vampires are frozen for 2,5s.
| |
| | ?
| |
| |-
| |
| | {{Iconbox|Frost Barrier}}
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| | Basic Spell
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| | 9s
| |
| | N/A
| |
| | N/A
| |
| | Increase movement speed by 10% and block melee and projectile attacks in front of you for 2s. Spawn up to 8 waves of frost dealing 50% magic damage and inflicting Chill when the barrier is struck.
| |
| | ?
| |
| |-
| |
| |-
| |
| | {{Iconbox|Ice Nova}}
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| | Basic Spell
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| | 12s
| |
| | 0.4s
| |
| | N/A
| |
| | Summon a nova of ice at the target location dealing 100% magic damage and freezing any enemy already affected by Chill for 4s. The nova radiates outward inflicting Chill for 5s to any enemy hit.
| |
| Enemy vampires are frozen for 2,5s.
| |
| | ?
| |
| |-
| |
| | {{Iconbox|Veil of Frost}}
| |
| | Travel Skill
| |
| | 8s
| |
| | 0.4s
| |
| | N/A
| |
| | Dash towards input direction, elude nearby enemies for 2,2s and shield self for 125% of your spell power. Your next primary attack deals 25% bonus damage and conjures a nova of frost dealing 50% magic damage and inflicting Chill on nearby enemies.
| |
| | ?
| |
| |-
| |
| | {{Iconbox|Arctic Leap}}
| |
| | Ultimate
| |
| | 150s
| |
| | N/A
| |
| | N/A
| |
| | Leap into the air and strike down at target location, dealing 225% magic damage. A nova of frost erupts from the impact location, freezing any enemy hit for up to 6s, enemy vampires are frozen for 3s.
| |
| | ?
| |
| |-
| |
| | {{Iconbox|Frost Vortex}}
| |
| | Ultimate
| |
| | 150s
| |
| | 0.5s
| |
| | N/A
| |
| | Conjure a frost storm that deals 100% magic damage and pulls enemies towards the center. The storm rages on for 6s, dealing 480% magic damage and inflicting Chill on all enemies.
| |
| | ?
| |
| |}
| |