From V Rising Wiki

No edit summary
Replaced content with "<metadesc>V Rising Wiki blood, unholy, illusion, chaos, and frost spells. Learn how to obtain different abilities and their usage.</metadesc> <div style="display:flex;flex-wrap: wrap;justify-content: space-around;"> {{Chaosspells}}{{Frostspells}}{{Bloodspells}}{{Unholyspells}}{{Illusionspells}} </div>"
Tag: Replaced
Line 1: Line 1:
<metadesc>V Rising Wiki blood, unholy, illusion, chaos, and frost spells. Learn how to obtain different abilities and their usage.</metadesc>
<metadesc>V Rising Wiki blood, unholy, illusion, chaos, and frost spells. Learn how to obtain different abilities and their usage.</metadesc>
<div style="display:flex; flex-wrap: wrap;justify-content: space-around;">
<div style="display:flex;flex-wrap: wrap;justify-content: space-around;">
{{Chaosspells}}{{Frostspells}}{{Bloodspells}}{{Unholyspells}}{{Illusionspells}}
</div>
</div>
==Blood==
{| class="wikitable"  style="; color:#eee; background:transparent; text-align:center; vertical-align:middle; width:100%"
|+
| style=" font-weight:bold; width:10%"|Spell
| style=" font-weight:bold; width:5%"|Type
| style=" font-weight:bold; width:5%"|Cooldown
| style=" font-weight:bold; width:5%"|Cast Time
| style=" font-weight:bold; width:5%"|Charges
| style=" font-weight:bold; width:50%"|Description
| style=" font-weight:bold; width:20%"|How To Obtain
|-
| {{Iconbox|Blood Rage}}
| Basic Spell
| 12s
| N/A
| N/A
| Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4,5s.
| ?
|-
| {{Iconbox|Blood Rite}}
| Basic Spell
| 9s
| N/A
| N/A
| Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers.
| ?
|-
| {{Iconbox|Crimson Aegis}}
| Basic Spell
| 12s
| N/A
| N/A
| Apply a shield to target ally of self that shield the target for 200% of your spell power. Knocks nearby enemies back when the shield is applied.
| ?
|-
|-
| {{Iconbox|Sanguine Coil}}
| Basic Spell
| 6s
| 0.5s
| 3
| Launch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Heals ally for 100% and self for 40% of your spell power on ally hit.
| ?
|-
| {{Iconbox|Shadowbolt}}
| Basic Spell
| 7s
| 1.2s
| N/A
| A shadow projectile that deals 200% magic damage and inflicts 1s fading snare.
| ?
|-
| {{Iconbox|Veil of Blood}}
| Travel Skill
| 8s
| 0.45s
| N/A
| Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage and heals you for 5% of your maximum health.
| ?
|-
| {{Iconbox|Crimson Beam}}
| Ultimate
| 150s
| 0.4s
| N/A
| Channel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Each target hit heals self for 25% of your spell power.
| ?
|-
| {{Iconbox|Heart Strike}}
| Ultimate
| 150s
| 0.7s
| N/A
| Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3,5s. A nova of blood erupts when the effect ends dealing 150% magic damage to the victim and nearby enemies.
| ?
|}
==Unholy==
{| class="wikitable"  style="; color:#eee; background:transparent; text-align:center; vertical-align:middle; width:100%"
|+
| style=" font-weight:bold; width:10%"|Spell
| style=" font-weight:bold; width:5%"|Type
| style=" font-weight:bold; width:5%"|Cooldown
| style=" font-weight:bold; width:5%"|Cast Time
| style=" font-weight:bold; width:5%"|Charges
| style=" font-weight:bold; width:50%"|Description
| style=" font-weight:bold; width:20%"|How To Obtain
|-
| {{Iconbox|Corpse Explosion}}
| Basic Spell
| 12s
| 0.5s
| N/A
| Raise a bone pile from below that explodes at the target location dealing 125% magic damage and applies a fading snare that lasts for 1s.
| ?
|-
| {{Iconbox|Pestilence}}
| Basic Spell
| 7s
| 0.4s
| 2
| Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers.
| ?
|-
| {{Iconbox|Purgatory}}
| Basic Spell
| 12s
| 0.5s
| N/A
| Call down a pillar of energy that slows enemies in an area for 1s and heals allies for 40% of your spell power. After 1,2s the pillar erupts in a powerful burst of energy dealing 75% magic damage to enemies and healing allies for 75% of your spell power.
| ?
|-
|-
| {{Iconbox|Ward of the Damned}}
| Basic Spell
| 6s
| 0.5s
| 3
| Launch a wave of 3 unholy projectiles that each deal 40% magic damage, knock target back and inflict Amplify that increases damage taken by 25% for 5s.
|-
| {{Iconbox|Unstable Mosquito}}
| Travel Skill
| 10s
| 0.4s
| 2
| Summon a mosquito that chases an enemy and explodes after 1s. Deals 60% magic damage in an area and inflicts Amplify that increases damage taken by 25% for 5s.
| ?
|-
| {{Iconbox|Veil of Bones}}
| Travel Skill
| 8s
| 0.5s
| N/A
| Dash towards input direction and elude nearby enemies for 2,2s. Your next attack launches a projectile that deals 25% magic damage, bouncing up to 4 targets and inflicts Amplify that increases damage taken by 25% for 5s.
| ?
|-
| {{Iconbox|Volatile Arachnid}}
| Ultimate
| 150s
| 0.3s
| 3
| Summon spiderlings that chase down your enemy and explode when nearby dealing 100% magic damage. Spawns a toxic fume that deals 20% magic damage every 0,8s while slowing enemies by -25%.
| ?
|-
| {{Iconbox|Summon Fallen Angel}}
| Ultimate
| 150s
| 0.2s
| N/A
| Summons a fallen angel to fight for you for 15s. Attacks made by the fallen angel inflict Amplify that increase damage taken by 25% for 5s.
| ?
|}
==Illusion==
{| class="wikitable"  style="; color:#eee; background:transparent; text-align:center; vertical-align:middle; width:100%"
|+
| style=" font-weight:bold; width:10%"|Spell
| style=" font-weight:bold; width:5%"|Type
| style=" font-weight:bold; width:5%"|Cooldown
| style=" font-weight:bold; width:5%"|Cast Time
| style=" font-weight:bold; width:5%"|Charges
| style=" font-weight:bold; width:50%"|Description
| style=" font-weight:bold; width:20%"|How To Obtain
|-
| {{Iconbox|Mist Trance}}
| Basic Spell
| 9s
| N/A
| N/A
| Block melee and projectile attacks for up to 1,5s. Turn non-material and teleport to cursor location when an attack is blocked. Resets the cooldown of your Secondary Weapon attack.
| ?
|-
| {{Iconbox|Spectral Wolf}}
| Basic Spell
| 7s
| 0.7s
| N/A
| Send out a Spectral Wolf that deals 100% magic damage, inflicts a fading snare and weakens the target reducing damage output by 30% for 5s. It bounces to a nearby enemy after each hit, up to 2 hits. Each hit deals 75% less damage.
| ?
|-
|-
| {{Iconbox|Spectral Assassin}}
| Basic Spell
| 9s
| 0.3s
| N/A
| Summon a Spectral Assassin at target location that performs a heavy melee attack dealing 125% magic damage to nearby enemies, knocking them back and weakening them, reducing damage output by 30% for 5s. Lasts for up to 6s.
| ?
|-
| {{Iconbox|Wisp Dance}}
| Basic Spell
| 9s
| 0.25s
| N/A
| Summons three wisps that circle around you, dealing 25% magic damage to enemies.Recast to launch all three wisps as projectiles dealing 50% magic damage and weakening the target reducing the damage output by 30% for 5s. The recast has cast time of 0,8s.
| ?
|-
| {{Iconbox|Veil of Illusion}}
| Travel Skill
| 8s
| 0.4s
| N/A
| Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage. Spawns an illusion that throws projectiles that deal 40% magic damage. Recast to return to your start position and spawn a new illusion at your current location.
| ?
|-
| {{Iconbox|Spectral Guardian}}
| Ultimate
| 150s
| 0.3s
| N/A
| Summon a Spectral Guardian that shields allies in an area for 125% of your spell power and attacks enemies with a mighty swing. The shield is reapplied every 1,5s. The golem lasts for 7s.
|?
|-
| {{Iconbox|Mirror Strike}}
| Ultimate
| 150s
| 1s
| N/A
| Dash forward and bounce between nearby enemies striking them for a total of 600% magic damage split across targets within the area over 3s. Weakens target hit by 30% for 5s. Afterward, dash towards your aim direction. Recast to end this effect early.
| ?
|}
==Chaos==
{| class="wikitable"  style="; color:#eee; background:transparent; text-align:center; vertical-align:middle; width:100%"
|+
| style=" font-weight:bold; width:10%"|Spell
| style=" font-weight:bold; width:5%"|Type
| style=" font-weight:bold; width:5%"|Cooldown
| style=" font-weight:bold; width:5%"|Cast Time
| style=" font-weight:bold; width:5%"|Charges
| style=" font-weight:bold; width:50%"|Description
| style=" font-weight:bold; width:20%"|How To Obtain
|-
| {{Iconbox|Aftershock}}
| Basic Spell
| 12s
| 0.4s
| N/A
| Smash the ground, causing a shockwave that erupts, dealing 100% magic damage in a line and inflicting Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power.
| ?
|-
| {{Iconbox|Chaos Volley}}
| Basic Spell
| 7s
| 0.6s
| N/A
| Launch 2 Chaos Bolts in a sequence that deal 125% magic damage and inflicts Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power.
| ?
|-
| {{Iconbox|Chaos Barrier}}
| Basic Spell
| 9s
| N/A
| N/A
| Increase movement speed by 10% and block melee and projectile attacks in front of you for 2s. Blocking an attack launches a projectile towards the attacker dealing 75% damage, pushing the target towards you and inflicting Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power.
| ?
|-
|-
| {{Iconbox|Void}}
| Basic Spell
| 9s
| 0.3s
| 2
| Summon an orb that explodes at the target location, dealing 70% magic damage and inflicting Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power.
| ?
|-
| {{Iconbox|Power Surge}}
| Basic Spell
| 12s
| N/A
| N/A
| Remove all negative effects and apply a shield on target ally or self that shields the target for 150% of your spell power. Increases movement speed by 25% and attack speed by 25% while the shield lasts.
| ?
|-
| {{Iconbox|Veil of Chaos}}
| Travel Skill
| 8s
| 0.3s
| N/A
| Dash towards input direction and elude nearby enemies for 2,2s. Your next melee attack deals 25% bonus damage. Can be recasted to dash once more spawning a second illusion. Your illusions explode, dealing 50% magic damage to nearby enemies.
| ?
|-
| {{Iconbox|Chaos Barrage}}
| Ultimate
| 150s
| 1s
| N/A
| Launch 4 Chaos Orbs that deal 75% magic damage on direct hit, 75% magic damage to enemies in an area and inflict Chaos Burn. Chaos Burn deals magic damage 7 times over 5,3s for a total of 70% of your spell power.
| ?
|-
| {{Iconbox|Merciless Charge}}
| Ultimate
| 150s
| 0.8s
| N/A
| Charge forward and grab an enemy dealing 125% magic damage, and push them in front of you. Deals 100% magic area damage and inflicts a Stun lasting 1,5s when reaching maximum range or when colliding with another enemy or object.
| ?
|}
==Frost==
{| class="wikitable"  style="; color:#eee; background:transparent; text-align:center; vertical-align:middle; width:100%"
|+
| style=" font-weight:bold; width:10%"|Spell
| style=" font-weight:bold; width:5%"|Type
| style=" font-weight:bold; width:5%"|Cooldown
| style=" font-weight:bold; width:5%"|Cast Time
| style=" font-weight:bold; width:5%"|Charges
| style=" font-weight:bold; width:50%"|Description
| style=" font-weight:bold; width:20%"|How To Obtain
|-
| {{Iconbox|Crystal Lance}}
| Basic Spell
| 8s
| 1.4s
| N/A
| Launch a projectile dealing 150% magic damage and inflicting Chill. Hitting a chilled enemy freezes it for 4s. The Crystal Lance splinters into a nova of projectiles on impact, each splinter deals 50% magic damage, chilling or freezing targets as well. Enemy vampires are frozen for 2,5s.
| ?
|-
| {{Iconbox|Frost Bat}}
| Basic Spell
| 8s
| 0.6s
| 2
| Launch a projectile that explodes upon impact, dealing 100% magic damage and inflicts Chill on surrounding enemies. Hitting a chilled enemy freezes it for 4s. Enemy vampires are frozen for 2,5s.
| ?
|-
| {{Iconbox|Frost Barrier}}
| Basic Spell
| 9s
| N/A
| N/A
| Increase movement speed by 10% and block melee and projectile attacks in front of you for 2s. Spawn up to 8 waves of frost dealing 50% magic damage and inflicting Chill when the barrier is struck.
| ?
|-
|-
| {{Iconbox|Ice Nova}}
| Basic Spell
| 12s
| 0.4s
| N/A
| Summon a nova of ice at the target location dealing 100% magic damage and freezing any enemy already affected by Chill for 4s. The nova radiates outward inflicting Chill for 5s to any enemy hit.
Enemy vampires are frozen for 2,5s.
| ?
|-
| {{Iconbox|Veil of Frost}}
| Travel Skill
| 8s
| 0.4s
| N/A
| Dash towards input direction, elude nearby enemies for 2,2s and shield self for 125% of your spell power. Your next primary attack deals 25% bonus damage and conjures a nova of frost dealing 50% magic damage and inflicting Chill on nearby enemies.
| ?
|-
| {{Iconbox|Arctic Leap}}
| Ultimate
| 150s
| N/A
| N/A
| Leap into the air and strike down at target location, dealing 225% magic damage. A nova of frost erupts from the impact location, freezing any enemy hit for up to 6s, enemy vampires are frozen for 3s.
| ?
|-
| {{Iconbox|Frost Vortex}}
| Ultimate
| 150s
| 0.5s
| N/A
| Conjure a frost storm that deals 100% magic damage and pulls enemies towards the center. The storm rages on for 6s, dealing 480% magic damage and inflicting Chill on all enemies.
| ?
|}

Revision as of 17:07, 15 July 2022

CHAOS
Aftershock


Chaos Barrier
Chaos Volley


Power Surge


Void
Veil of Chaos
Chaos Barrage


Merciless Charge
FROST
Crystal Lance


Frost Barrier
Frost Bat


Ice Nova
Veil of Frost
Arctic Leap


Frost Vortex
BLOOD
Blood Rage


Blood Rite
Crimson Aegis


Sanguine Coil


Shadowbolt
Veil of Blood
Heart Strike


Crimson Beam
UNHOLY
Corpse Explosion


Pestilence
Purgatory


Ward of the Damned


Unstable Mosquito
Veil of Bones
Volatile Arachnid


Summon Fallen Angel
ILLUSION
Spectral Assassin


Spectral Wolf
Mist Trance


Wisp Dance
Veil of Illusion
Mirror Strike


Spectral Guardian