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| | style=" font-weight:bold;" | [[File:Blood Rite.webp|50px]] | | | style=" font-weight:bold;" | [[File:Mist Trance.webp|50px]] |
| Blood Rite
| | Mist Trance |
| | Basic Spell | | | Basic Spell |
| | 9s | | | 9s |
| | N/A | | | N/A |
| | N/A | | | N/A |
| | Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers. | | | Block melee and projectile attacks for up to 1,5s. Turn non-material and teleport to cursor location when an attack is blocked. Resets the cooldown of your Secondary Weapon attack. |
| | ? | | | ? |
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Revision as of 01:51, 14 June 2022
Blood
| Spell
|
Type
|
Cooldown
|
Cast Time
|
Charges
|
Description
|
How To Obtain
|
Blood Rage
|
Basic Spell
|
12s
|
N/A
|
N/A
|
Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4,5s.
|
?
|
Blood Rite
|
Basic Spell
|
9s
|
N/A
|
N/A
|
Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers.
|
?
|
Crimson Aegis
|
Basic Spell
|
12s
|
N/A
|
N/A
|
Apply a shield to target ally of self that shield the target for 200% of your spell power. Knocks nearby enemies back when the shield is applied.
|
?
|
Sanguine Coil
|
Basic Spell
|
6s
|
0.5s
|
3
|
Launch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Heals ally for 100% and self for 40% of your spell power on ally hit.
|
?
|
Shadowbolt
|
Basic Spell
|
7s
|
1.2s
|
N/A
|
A shadow projectile that deals 200% magic damage and inflicts 1s fading snare.
|
?
|
Veil of Blood
|
Travel Skill
|
8s
|
0.45s
|
N/A
|
Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage and heals you for 5% of your maximum health.
|
?
|
Crimson Beam
|
Ultimate
|
150s
|
0.4s
|
N/A
|
Channel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Each target hit heals self for 25% of your spell power.
|
?
|
Heart Strike
|
Ultimate
|
150s
|
0.7s
|
N/A
|
Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3,5s. A nova of blood erupts when the effect ends dealing 150% magic damage to the victim and nearby enemies.
|
?
|
Unholy
| Spell
|
Type
|
Cooldown
|
Cast Time
|
Charges
|
Description
|
How To Obtain
|
Corpse Explosion
|
Basic Spell
|
12s
|
0.5s
|
N/A
|
Raise a bone pile from below that explodes at the target location dealing 125% magic damage and applies a fading snare that lasts for 1s.
|
?
|
Pestilence
|
Basic Spell
|
7s
|
0.4s
|
2
|
Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers.
|
?
|
Purgatory
|
Basic Spell
|
12s
|
0.5s
|
N/A
|
Call down a pillar of energy that slows enemies in an area for 1s and heals allies for 40% of your spell power. After 1,2s the pillar erupts in a powerful burst of energy dealing 75% magic damage to enemies and healing allies for 75% of your spell power.
|
?
|
Ward of the Damned
|
Basic Spell
|
6s
|
0.5s
|
3
|
Launch a wave of 3 unholy projectiles that each deal 40% magic damage, knock target back and inflict Amplify that increases damage taken by 25% for 5s.
|
Unstable Mosquito
|
Travel Skill
|
10s
|
0.4s
|
2
|
Summon a mosquito that chases an enemy and explodes after 1s. Deals 60% magic damage in an area and inflicts Amplify that increases damage taken by 25% for 5s.
|
?
|
Veil of Bones
|
Travel Skill
|
8s
|
0.5s
|
N/A
|
Dash towards input direction and elude nearby enemies for 2,2s. Your next attack launches a projectile that deals 25% magic damage, bouncing up to 4 targets and inflicts Amplify that increases damage taken by 25% for 5s.
|
?
|
Volatile Arachnid
|
Ultimate
|
150s
|
0.3s
|
3
|
Summon spiderlings that chase down your enemy and explode when nearby dealing 100% magic damage. Spawns a toxic fume that deals 20% magic damage every 0,8s while slowing enemies by -25%.
|
?
|
Summon Fallen Angel
|
Ultimate
|
150s
|
0.2s
|
N/A
|
Summons a fallen angel to fight for you for 15s. Attacks made by the fallen angel inflict Amplify that increase damage taken by 25% for 5s.
|
?
|
Illusion
| Spell
|
Type
|
Cooldown
|
Cast Time
|
Charges
|
Description
|
How To Obtain
|
Blood Rage
|
Basic Spell
|
12s
|
N/A
|
N/A
|
Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4,5s.
|
?
|
Mist Trance
|
Basic Spell
|
9s
|
N/A
|
N/A
|
Block melee and projectile attacks for up to 1,5s. Turn non-material and teleport to cursor location when an attack is blocked. Resets the cooldown of your Secondary Weapon attack.
|
?
|
Crimson Aegis
|
Basic Spell
|
12s
|
N/A
|
N/A
|
Apply a shield to target ally of self that shield the target for 200% of your spell power. Knocks nearby enemies back when the shield is applied.
|
?
|
Sanguine Coil
|
Basic Spell
|
6s
|
0.5s
|
3
|
Launch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Heals ally for 100% and self for 40% of your spell power on ally hit.
|
?
|
Shadowbolt
|
Basic Spell
|
7s
|
1.2s
|
N/A
|
A shadow projectile that deals 200% magic damage and inflicts 1s fading snare.
|
?
|
Veil of Blood
|
Travel Skill
|
8s
|
0.45s
|
N/A
|
Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage and heals you for 5% of your maximum health.
|
?
|
Crimson Beam
|
Ultimate
|
150s
|
0.4s
|
N/A
|
Channel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Each target hit heals self for 25% of your spell power.
|
?
|
Heart Strike
|
Ultimate
|
150s
|
0.7s
|
N/A
|
Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3,5s. A nova of blood erupts when the effect ends dealing 150% magic damage to the victim and nearby enemies.
|
?
|
Chaos
| Spell
|
Type
|
Cooldown
|
Cast Time
|
Charges
|
Description
|
How To Obtain
|
Blood Rage
|
Basic Spell
|
12s
|
N/A
|
N/A
|
Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4,5s.
|
?
|
Blood Rite
|
Basic Spell
|
9s
|
N/A
|
N/A
|
Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers.
|
?
|
Crimson Aegis
|
Basic Spell
|
12s
|
N/A
|
N/A
|
Apply a shield to target ally of self that shield the target for 200% of your spell power. Knocks nearby enemies back when the shield is applied.
|
?
|
Sanguine Coil
|
Basic Spell
|
6s
|
0.5s
|
3
|
Launch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Heals ally for 100% and self for 40% of your spell power on ally hit.
|
?
|
Shadowbolt
|
Basic Spell
|
7s
|
1.2s
|
N/A
|
A shadow projectile that deals 200% magic damage and inflicts 1s fading snare.
|
?
|
Veil of Blood
|
Travel Skill
|
8s
|
0.45s
|
N/A
|
Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage and heals you for 5% of your maximum health.
|
?
|
Crimson Beam
|
Ultimate
|
150s
|
0.4s
|
N/A
|
Channel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Each target hit heals self for 25% of your spell power.
|
?
|
Heart Strike
|
Ultimate
|
150s
|
0.7s
|
N/A
|
Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3,5s. A nova of blood erupts when the effect ends dealing 150% magic damage to the victim and nearby enemies.
|
?
|
Frost
| Spell
|
Type
|
Cooldown
|
Cast Time
|
Charges
|
Description
|
How To Obtain
|
Blood Rage
|
Basic Spell
|
12s
|
N/A
|
N/A
|
Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4,5s.
|
?
|
Blood Rite
|
Basic Spell
|
9s
|
N/A
|
N/A
|
Block melee and projectile attacks for 1,5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1,2s when this effect triggers.
|
?
|
Crimson Aegis
|
Basic Spell
|
12s
|
N/A
|
N/A
|
Apply a shield to target ally of self that shield the target for 200% of your spell power. Knocks nearby enemies back when the shield is applied.
|
?
|
Sanguine Coil
|
Basic Spell
|
6s
|
0.5s
|
3
|
Launch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Heals ally for 100% and self for 40% of your spell power on ally hit.
|
?
|
Shadowbolt
|
Basic Spell
|
7s
|
1.2s
|
N/A
|
A shadow projectile that deals 200% magic damage and inflicts 1s fading snare.
|
?
|
Veil of Blood
|
Travel Skill
|
8s
|
0.45s
|
N/A
|
Dash towards input direction and elude nearby enemies for 2,2s. Your next primary attack deals 25% bonus damage and heals you for 5% of your maximum health.
|
?
|
Crimson Beam
|
Ultimate
|
150s
|
0.4s
|
N/A
|
Channel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Each target hit heals self for 25% of your spell power.
|
?
|
Heart Strike
|
Ultimate
|
150s
|
0.7s
|
N/A
|
Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3,5s. A nova of blood erupts when the effect ends dealing 150% magic damage to the victim and nearby enemies.
|
?
|
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